Magic Detection:

 

 

Magic Detection

 

Detects if an item is magical.

See "Immunities" Note 2.

 

Modification-Point Cost (M.P.C.) : 4

Prerequisites --------------------------- : Enchanter

Ability-points to invoke:

None (this is an enchanter spell).

Area of Effect:

One single item.

Avoidance-Roll:

Yes: The caster must succeed at an Avoidance-Roll vs. "Intelligence” (x2 Int. = your % chance).

Casting Time:

2 turns (10 seconds)

Damage:

None.

Duration:

Instant.

Effect Time:

Instant.

Explanation:

Detects if a SINGLE OBJECT harbors magic.

 

This spell does not inform the caster what the magic is within the object; only that is it magic.

 

To succeed make a successful avoidance-roll vs. “Intelligence” (x2 Intelligence = % chance).

 

If successful, the Enchanter will know there is a magic nature about the item.

 

See "Immunities" Note 2.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

Note 1:

This spell will only detect magic. An object that is set with a Bless or Curse cannot be discerned by this spell.

 

Class, Grade and Rank is considered as magic, but not enchantment (meaning this spell will not detect if an enchantment is bound in an item.

 

Class:

This is for magical armor with no other ability within the armor set (wardog armor, horse barding and the common armorings characters donn).

 

Grade:

This is for magical shields with no other ability within the shield).

 

Rank:

This is for magical weapons with no other ability within the weapon).

 

Note 2:

Magic Detection cannot reveal if a gem holds magic. There is a reason for this which needs to be discovered during game-play.

Maximum Adjustment:

Not applicable.

Notes:

None.

Range:

Touch.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

20 Silver.